![]() Whatever magic hide armor +1 you like (level 5 or lower) – Barkskin sounds pixieish to meĤ.Equipment: Since we’re going for level 5, I’ll keep things pretty simple. 8 healing surges per day (+1 if we get Con to 12), and a +2 bonus to Fortitude. We get 15+Con hit points at level 1 (26) and 6 more per level (so 50 total at level 5 51 if we bump up Con). We’ll also have +1 speed while charging (which I’ll assume applies to the fly speed, though I’m not 100% certain of that). ![]() We’ll take the Temperate Land heartland (since we’re a pixie), which will give us +2 to damage as long as we wield a weapon in one hand and a shield in the other. We get the Defender Aura and Vengeful Guardian powers. Class: Berserker version of the barbarian. ![]() I will assume that the Con score gets to 12 somehow.Ģ. If we were specifically going straight to level 5, we could take Strength down to 17 and then bump it up at level 4, giving us some more points to make the other stats better, but I won’t even worry about that right now. With the racial bonuses to Charisma and Dexterity (seems more useful for a berserker than Intelligence), the stats will be 18 Strength, 11 Constitution, 16 Dexterity, 8 Intelligence, 10 Wisdom and 12 Charisma. Okay, so a lack of racial bonus to Strength is going to make it tough to build a good barbarian, but so it goes. We were thinking about the character specifically for something like Lair Assault (which neither of us has tried yet), so we were talking about a 5th-level character.ġ. The more we talked about it, the more it sounded like something we had to try! The silly example that I tossed out there was building a pixie berserker wearing a Badge of the Berserker, with the goal of charging INTO the space of an enemy and making it really hard for that enemy to escape the berserker’s defender aura. I haven’t read through the whole thing yet, but a friend and I were talking about some of the content over the weekend. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage that your Spirit Shield prevents.I picked up a copy of Heroes of the Feywild at my friendly local game store last Friday, which was apparently the day the book first came out at “premier stores”. Vengeful AncestorsĪt 14th level, your ancestral spirits grow powerful enough to retaliate. Wisdom is your spellcasting ability for these spells.Īfter you cast either spell in this way, you can't use this feature again until you finish a short or long rest. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. When you do so, you cast the Augury or Clairvoyance spell, without using a spell slot or material components. Consult the SpiritsĪt 10th level, you gain the ability to consult with your ancestral spirits. When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. Spirit Shieldīeginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. The effect on the target ends early if your rage ends. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. While you're raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. Source: Xanathar's Guide to Everything Ancestral Protectors
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