![]() Fixed PCI bridgeboard crash if non-existing PCI board IO or RAM space was accessed. ![]() Fixed weird music issue in Jesus on E's / LSD. Interrupt clearing and setting at same cycle queued two events, interrupt was lost if they were executed in opposite order. If 2 back to back internal cycle count events had same cycle count value, order of executed events was undefined. Dumping CPU state after JIT unhandled exception or program jumping to IO space won't open console window anymore. It is even updated (with zeros) when disk write DMA is currently active. It is updated all the time normally except if DSKLEN WRITE bit is set without DMA enable. DSKBYTR behavior updated after more testing. If both printer and serial port was enabled, printer port SEL was pulled down even when RI was inactive. Serial port RI (ring indicator) was inverted. Une nouvelle beta de cet émulateur Amiga, dont le cycle devrait s'achever dans une semaine, a été publiée. Several minor performance improvements. Under rare circumstances the Inspector could affect the operation of the virtual machine, even if no breakpoints had been set. This was a misnomer, and has been corrected throughout the application. The previous release used the term "Apple //c Plus" for an Apple //c with a 32KB version 0 ROM. It used to generate a unique file name on the Desktop now you have the additional option to specify your own file path. Corrected an error in handling the Language Card switches (memory addresses $D000-$FFFF). On a virtual machine with just one floppy disk drive, a crash could occur when the disk stopped spinning. A second OmniDisk drive can be configured. The standard configuration of the Apple //c with 32KB ROM now has two diskette drives and one OmniDisk drive. The Apple //c now supports the no-slot clock. ![]() Created a configuration panel for the Apple //c machines. I'm willing to use some letter keys for this purpose and have them not work for typing - I don't need to type in Dino Eggs anyway - but perhaps a joystick on/off toggle (Alt-F12, perhaps?) would resolve that issue too.Cet émulateur Apple // pour MacOS en shareware a été mis à jour. What I hope to see is some way to specify which keys should be used for the four (eight?) directions as well as which ones should be used for the two buttons. ![]() (Not to mention that it also requires that I hold my left wrist at a very unnatural angle that quickly becomes very tiring.) I have fairly small hands and this stretch is uncomfortable to say the least. The only way I can find to keep one hand on the cursor keys and use the other to press the two buttons is to put my left pinky on the left Alt key and stretch my hand to span the space bar so that I can put my left index or thumb on the right Alt key. On a laptop with no numeric keypad, trying to play a game that requires both joystick buttons for different purposes is all but impossible.Īs an example, the game Dino Eggs cannot be played without using both buttons frequently. I'd really like there to be some option for configuring the keys used by the joystick emulation. I hope I'm not repeating a request that already exists but I didn't see.
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